> For the complete documentation index, see [llms.txt](https://docs.sfsolidsystems.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sfsolidsystems.com/sf-fades/quickstart.md).

# Quickstart Example

Here is a common scenario: fading out to black before loading a new level, and fading back in once loaded.

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## 🎬 Level Transition Fade Blueprint Flow

1. **Trigger Fade Out:**
   * Call `Get Screen Fade Subsystem` ➔ `Fade Out`.
   * Set `Color = (0, 0, 0, 1)`, `Duration = 1.0`, `bBlockInput = true`.
2. **Wait for Completion:**
   * Bind to `OnFadeComplete` or use an async delay node set to 1.0 second.
3. **Open Level:**
   * Call `Open Level (by Name)`.
4. **Fade Back In (On Level Loaded):**
   * In the `BeginPlay` of your Level Blueprint or PlayerController, call `Fade In` with `Duration = 1.0`.
