> For the complete documentation index, see [llms.txt](https://docs.sfsolidsystems.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sfsolidsystems.com/sf-timers/quickstart.md).

# Quickstart Example

Example implementation of a 60-second challenge countdown with a HUD timer widget.

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## ⏱️ Blueprint Setup

1. **Start the Countdown:**
   * On Game/Level Start, get `LevelTimerSubsystem`.
   * Call `StartCountdown(FName("MatchTimer"), 60.0f)`.
2. **Update UMG HUD Text Widget:**
   * In your HUD Widget's `Tick` or timer event:
   * Call `Get Level Timer Subsystem` ➔ `Get Formatted Time("MatchTimer")`.
   * Bind output `FString` directly to your Text Block widget.
3. **Handle Match Finish:**
   * Bind to `OnTimerFinished`.
   * Filter by `TimerName == "MatchTimer"`.
   * Trigger Game Over / End Level logic!
